[lssvm regression prediction] Optimizing the least squares support vector machine SO-lssvm based on the snake swarm algorithm to implement data regression prediction with matlab code

?About the author: A Matlab simulation developer who loves scientific research. He cultivates his mind and improves his technology simultaneously. For cooperation on MATLAB projects, please send a private message. Personal homepage: Matlab Research Studio Personal credo: Investigate things to gain knowledge. For more complete Matlab code and simulation customization content, click Intelligent optimization algorithm […]

In-depth explanation of custom types (structures, enumerations, unions)

Foreword I believe we are all familiar with structures, but structures belong to a custom type, so what is special about these custom types? This issue will be described below. 1. Structure 1. Declaration of structure 1.1 Basic knowledge of structures A structure is a collection of values called member variables. Each member of the […]

[Transfer] Marshal, Disconnect and life cycle and tracking services of Microsoft .Net Remoting

Marshal, Disconnect and life cycle and tracking services 1. Activation of remote objects There are three activation methods in Remoting. The general implementation is completed through the static method of the RemotingServices class. The working process is actually to register the remote object into the channel. Since Remoting does not provide a corresponding Unregister method […]

Microgrid optimal dispatching based on particle swarm optimization algorithm, whale algorithm, and improved camel model algorithm (PSO/SSA/tGSSA) (Matlab code implementation)

Welcome to this blog Advantages of bloggers:Blog content should be as thoughtful and logical as possible for the convenience of readers. Motto:He who travels a hundred miles is half as good as ninety. The directory of this article is as follows: Table of Contents 1 Overview 2 Operation results 2.1 PSO operation results 2.2 tGSSA […]

[High-intensity focused ultrasound simulator] Simulate high-intensity focused ultrasound beams and heating effects in layered media (Matlab code)…

?About the author: A Matlab simulation developer who loves scientific research. He cultivates his mind and improves his technology simultaneously. For cooperation on MATLAB projects, please send a private message. Personal homepage: Matlab Research Studio Personal credo: Investigate things to gain knowledge. For more complete Matlab code and simulation customization content, click Intelligent optimization algorithm […]

[Recommended] Use mapstruct to convert PO VO DTO

This article is reprinted, original address: Stop using BeanUtils, isn’t this PO VO DTO conversion artifact great? Have you ever had a headache writing some original code for entity conversion, especially when there are a lot of entity fields? Introducing an open source project mapstruct that can be easily and elegantly converted to simplify your […]

pytorch series 3 – dynamic calculation graph and automatic differentiation

This article is interpreted based on pytorch1.10:torch – PyTorch 1.10 documentation Text operations are available on github at Shirley-Xie/pytorch_exercise · GitHub, and there are running results. 1. Dynamic calculation graph Problems solved: Because deep learning increases the types and numbers of various tensor operations, it will lead to various unexpected problems, such as whether multiple […]

Get the solar calendar date based on the lunar calendar date and convert it into a zodiac sign

package com.zsp.quartz.util; import java.text.SimpleDateFormat; import java.util.Calendar; import java.util.Date; //Calendar conversion tools: lunar and solar calendar date exchange (lunar calendar date range 19000101~20491229) public class DateUtils { // Calculate the lunar date from 1900 to 2049 private final static int[] LUNAR_INFO = { 0x04bd8, 0x04ae0, 0x0a570, 0x054d5, 0x0d260, 0x0d950, 0x16554, 0x056a0, 0x09ad0, 0x055d2, 0x04ae0, 0x0a5b6, 0x0a4d0, […]

[Transfer] [OpenGL] [OpenGLSE] opengl shader built-in variables and functions

1. uint CreateShader(enum type): Create an empty shader object; type: VERTEX_SHADER, 2. void ShaderSource(uint shader, sizeicount, const **string, const int *length): Load the shader source code into the shader object; there may be multiple strings 3. void CompileShader(uint shader): compile shader object; The shader object is stateful and represents the compilation result. 4. void DeleteShader( […]