Shader material built-in variables The built-in variables of the three.js shader are gl_PointSize: In point rendering mode, controls the rendering pixel size of the square point area (note that this is the pixel size, not the three.js unit, so when the camera is moved, the size of the point seen on the screen remains unchanged) […]
Tag: material
Python crawls webmaster materials website pictures of a certain series
Use Pyhton to crawl images (customize request path, match resources) Article directory 1. Learning purpose: 2. Code part 1. Create a customized request object 2. The second step is the positioning of target resources. 3. Write code 4. Summary of content and shortcomings 1. Learning purpose: Learn python request customization based on website connection Learn […]
postgresql|database|materialized view analysis to improve query performance
Foreword: We generally think that the digital world is a virtual world, OK, but in fact some of our needs are exactly the same as those in the real world. For example, for databases, especially relational databases, we hope that the databases we use can be faster (query speed) , higher (higher performance limit), stronger […]
CESIUM106 version custom material: varying: only allowed at global scope
Project scenario: I am implementing a visual domain analysis based on cesium version 106. Because I did it in version 1.96 before, I just moved the code directly. Problem description When I executed the function module, an error occurred varying: only allowed at global scope Part of the code const postStage = new Cesium.PostProcessStage({<!– –> […]
Cocos creator 3.x develops RPG games from scratch (character map materials, joystick control of character movement, and scene obstacle judgment)
I have been lying down recently and haven’t done much writing about games. I have used NovelAi to burn the graphics card and draw girls. I used an RPG game I developed before to write a simple tutorial and short article. The approximate effect is as follows: The main contents of this article are as […]
Design and implementation of Java-based university material procurement system (source code + lw + deployment documents + explanation, etc.)
Article directory Preface Specific implementation screenshots Paper reference Detailed video demonstration why choose me own website My own small program (Xiao Cai coding) Code reference Database reference Source code acquisition Foreword Blogger Introduction: ?100,000+ fans across the entire network, CSDN guest author, blog expert, CSDN Rising Star Program mentor, high-quality creator in the full stack […]
Blending of Three.js materials
Blending of Three.js materials // blending modes export type Blending = | type of NoBlending | type of NormalBlending | type of AdditiveBlending | type of SubtractiveBlending | typeof MultiplyBlending | typeof CustomBlending; // custom blending destination factors export type BlendingDstFactor = | type of ZeroFactor |typeofOneFactor | typeof SrcColorFactor | typeof OneMinusSrcColorFactor | typeof […]
[Python code implementation] [XGBoost-Stress-Strain prediction] Mechanical property data of open-pore AlSi10Mg materials and open-pore AlSi10Mg-SiC composite materials with different pore diameters and strain rates
Welcome to this blog Advantages of bloggers:Blog content should be as thoughtful and logical as possible for the convenience of readers. Motto:He who travels a hundred miles is half as good as ninety. The directory of this article is as follows: Table of Contents 1 Overview 2 Operation results 3 References 4 Python code, data, […]
WPF Material Design UI framework: simple use of some common controls
Article directory Preface related resources MD framework usage Start environment configuration Install Nuget package Test whether the import is successful MD component usage test Button Card ComboBoxes: single box data binding version Data Grids: tables Dialogs: Pop-up windows Simple explanation Drawer: sidebar Tabs Pickers: time picker Progress Indicators: Progress bar Foreword Material Design in xaml […]
vue3+ElementUI picture material management component
Foreword Many backend management systems use a large number of images. In order to optimize the problem of repeated uploads, most of them will first upload an image for repeated use. Use the ID of the material to select the reference. Today I will share a simple small component that I made. How to build […]