Unity AssetBundle batch packaging and loading (scene, Prefab) complete process

Directory 1. Article introduction 2. Specific ideas and writing methods (1) Packing of AB bags (2) Loading of AB package (3) AB package uninstallation 3. Conclusion 1. Article introduction This blog is mainly for recording and learning. It briefly introduces the batch packaging of AB packages and the method of loading AB packages. If you […]

Faker library in Python: a powerful tool for generating Mock data (there are scene examples at the end of the article)

Faker library is a powerful Mock data generation library in Python that can help development The user can quickly generate various Mock data to simplify the development and testing process. In development projects, we often need to generate some virtual data, such as virtual users, orders, addresses, etc. To simplify this process, Python provides the […]

The Faker library in Python: a powerful tool for generating Mock data (there are scene examples at the end of the article)

Article directory 1. Introduction to Faker library 2. Installation of Faker library 3. Usage of Faker’s built-in test data 4. Examples of usage scenarios of Faker library 5. Summary 6. Write at the end The Faker library is a powerful Mock data generation library in Python, which can help developers quickly generate various Mock data, […]

Cocos creator 3.x develops RPG games from scratch (character map materials, joystick control of character movement, and scene obstacle judgment)

I have been lying down recently and haven’t done much writing about games. I have used NovelAi to burn the graphics card and draw girls. I used an RPG game I developed before to write a simple tutorial and short article. The approximate effect is as follows: The main contents of this article are as […]

UnityRenderFeature application (simple scene scanning effect)

[Unity] RenderFeature application (simple scene scanning effect) RenderFeature is a concept used for rendering graphics, usually used in graphics engines or game engines. It is a modular component that handles specific rendering functions such as shadows, lighting, particle effects, etc. Click on the ground to generate an ever-expanding circular light effect, which is used to […]

Self-built field crop scene weed detection data, developed and constructed a weed detection and identification analysis system based on YOLOv5[n/s/m/l/x] full series parameter model

In the previous article, we have developed and practiced weed-related detection. If you are interested, you can read it by yourself: “Self-built data set, developed and constructed a weed detection and identification system in farmland scenes based on YOLOv7” “How far is laser weeding from our actual agricultural life? A field crop weed detection and […]

JavaFX uses scene builder to initialize TableView

It has just been implemented. When you click to switch to this page, the data queried in the MySQL database will be displayed MySQL database needs to create an initialization data table Connect layer, create entity class A Student object, used as a generic for subsequent traversal of the collection package pojo; import javafx.beans.property.SimpleIntegerProperty; import […]

The scene mode sets vibration or silent mode, and changes to normal mode as the sound changes.

Getting the value of the scenario mode: AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE); final int ringerMode = audioManager.getRingerMode(); Conclusion: The ringerMode value will change after the user modifies the sound, and the vibration mode is changed to normal mode, silent mode or silent mode The process is as follows /frameworks/base/services/core/java/com/android/server/audio/AudioService.java private void setStreamVolume(int streamType, int index, […]

Solve abnormal situations such as ghosting or flickering caused by Z conflict when osg draws a scene

Table of Contents 1. Raising the question 2. Introduction to Z-fighting 2.1. Causes of Z-fighting 2.2. How to eliminate Z-conflict (z-fighting) 3. Code implementation 1. Question raising Today I drew a checkerboard. I clicked the mouse on the checkerboard and drew a red circle at the click point. However, the circle was always abnormal. The […]