Osg::Transform/osg::MatrixTransform/osg::PositionAttitudeTransform/osg::autoTransform

One of the most widely used node type families in osg, application examples of osg::autoTransform are as follows:

#include <osgUtil/Optimizer>
#include <osgDB/ReadFile>
#include <osgGA/TrackballManipulator>
#include <osgViewer/ViewerEventHandlers>
#include <osgViewer/CompositeViewer>

#include <osg/Material>
#include <osg/Geode>
#include <osg/BlendFunc>
#include <osg/Depth>
#include <osg/Projection>
#include <osg/AutoTransform>
#include <osg/Geometry>

#include <osgDB/WriteFile>

#include <osgText/Text>

#include <iostream>

osg::Node* createLabel(const osg::Vec3 & amp; pos, float size, const std::string & amp; label, osgText::Text::AxisAlignment axisAlignment)
{<!-- -->
    osg::Geode* geode = new osg::Geode();

    std::string timesFont("fonts/arial.ttf");

    {<!-- -->
        osgText::Text* text = new osgText::Text;
        geode->addDrawable( text );

        text->setFont(timesFont);
        text->setPosition(pos);
        text->setCharacterSize(size);
        text->setAxisAlignment(axisAlignment);
        text->setAlignment(osgText::Text::CENTER_CENTER);
        text->setText(label);

    }

    return geode;
}


osg::Node* createLabel3(const osg::Vec3 & amp; pos, float size, const std::string & amp; label)
{<!-- -->
    osg::Geode* geode = new osg::Geode();

    std::string timesFont("fonts/arial.ttf");

    {<!-- -->
        osgText::Text* text = new osgText::Text;
        geode->addDrawable( text );

        text->setFont(timesFont);
        text->setPosition(pos);
        text->setFontResolution(40,40);
        text->setCharacterSize(size);
        text->setAlignment(osgText::Text::CENTER_CENTER);
        text->setAutoRotateToScreen(true);
        text->setCharacterSizeMode(osgText::Text::OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT);
        text->setText(label);

    }

    return geode;
}

osg::Node* createAxis(const osg::Vec3 & amp; s, const osg::Vec3 & amp; e, int numReps, osg::AutoTransform::AutoRotateMode autoRotateMode, osgText::Text::AxisAlignment axisAlignment, const std ::string & str)
{<!-- -->
    osg::Group* group = new osg::Group;

    osg::Vec3 dv = e-s;
    dv /= float(numReps-1);

    osg::Vec3 pos = s;

    bool useAuto = true;
    if(useAuto)
    {<!-- -->
        osg::Vec3Array* vertices = new osg::Vec3Array;

        for(int i=0;i<numReps; + + i)
        {<!-- -->
            osg::AutoTransform* at = new osg::AutoTransform;
            at->setPosition(pos);
            at->setAutoRotateMode(autoRotateMode);
            at->addChild(createLabel(osg::Vec3(0.0f,0.0f,0.0f),dv.length()*0.2f,str, axisAlignment));
            vertices->push_back(pos);
            pos + = dv;


            group->addChild(at);
        }

        osg::Vec4Array* colors = new osg::Vec4Array;
        colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));

        osg::Geometry* geom = new osg::Geometry;
        geom->setVertexArray(vertices);
        geom->setColorArray(colors, osg::Array::BIND_OVERALL);
        geom->addPrimitiveSet(new osg::DrawArrays(GL_LINE_STRIP,0,vertices->size()));

        osg::Geode* geode = new osg::Geode;
        geode->addDrawable(geom);

        group->addChild(geode);
    }
    else
    {<!-- -->
        osg::Vec3Array* vertices = new osg::Vec3Array;

        for(int i=0;i<numReps; + + i)
        {<!-- -->
            group->addChild(createLabel3(osg::Vec3(pos),dv.length()*0.5f,str));
            vertices->push_back(pos);
            pos + = dv;


        }

        osg::Vec4Array* colors = new osg::Vec4Array;
        colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));

        osg::Geometry* geom = new osg::Geometry;
        geom->setVertexArray(vertices);
        geom->setColorArray(colors, osg::Array::BIND_OVERALL);
        geom->addPrimitiveSet(new osg::DrawArrays(GL_LINE_STRIP,0,vertices->size()));

        osg::Geode* geode = new osg::Geode;
        geode->addDrawable(geom);

        group->addChild(geode);
    }

    return group;
}

osg::Node* createAutoScale(const osg::Vec3 & amp; position, float characterSize, const std::string & amp; message, float minScale=0.0, float maxScale=FLT_MAX)
{<!-- -->
    std::string timesFont("fonts/arial.ttf");

    osgText::Text* text = new osgText::Text;
    text->setCharacterSize(characterSize);
    text->setText(message);
    text->setFont(timesFont);
    text->setAlignment(osgText::Text::CENTER_CENTER);

    osg::Geode* geode = new osg::Geode;
    geode->addDrawable(text);
    geode->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);

    osg::AutoTransform* at = new osg::AutoTransform;
    at->addChild(geode);

    at->setAutoRotateMode(osg::AutoTransform::ROTATE_TO_SCREEN);
    at->setAutoScaleToScreen(true);
    at->setMinimumScale(minScale);
    at->setMaximumScale(maxScale);
    at->setPosition(position);

    return at;
}

osg::Node* createScene()
{<!-- -->
    osg::Group* root = new osg::Group;

// int numReps = 3333;
    int numReps = 10;
    root->addChild(createAxis(osg::Vec3(0.0,0.0,0.0),osg::Vec3(1000.0,0.0,0.0),numReps,osg::AutoTransform::ROTATE_TO_CAMERA,osgText::Text::XY_PLANE, \ "ROTATE_TO_CAMERA"));
    root->addChild(createAxis(osg::Vec3(0.0,0.0,0.0),osg::Vec3(0.0,1000.0,0.0),numReps,osg::AutoTransform::ROTATE_TO_SCREEN,osgText::Text::XY_PLANE, \ "ROTATE_TO_SCREEN"));
    root->addChild(createAxis(osg::Vec3(0.0,0.0,0.0),osg::Vec3(0.0,0.0,1000.0),numReps,osg::AutoTransform::NO_ROTATION,osgText::Text::XZ_PLANE, \ "NO_ROTATION"));

    root->addChild(createAutoScale(osg::Vec3(500.0,500.0,500.0), 25.0, "AutoScale with no min, max limits"));
    root->addChild(createAutoScale(osg::Vec3(500.0,500.0,300.0), 25.0, "AutoScale with minScale = 1, maxScale = 2.0 ", 1, 2.0));
    root->addChild(createAutoScale(osg::Vec3(500.0,500.0,700.0), 25.0, "AutoScale with minScale = 0.0, maxScale = 5.0 ", 0.0, 5.0));
    return root;
}

osgViewer::View* createView(osg::ref_ptr<osg::Node> scenegraph, osg::ref_ptr<osg::GraphicsContext> gc, unsigned int x, unsigned int y, unsigned int width, unsigned int height)
{<!-- -->
    OSG_NOTICE<<"createView(....,x="<<x<<", y="<<y<<", width="<<width<<", height= "<<height<<")"<<std::endl;

    if (!gc)
    {<!-- -->
        osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
        traits->x = x;
        traits->y = y;
        traits->width = width;
        traits->height = height;
        traits->windowDecoration = true;
        traits->doubleBuffer = true;
        traits->sharedContext = 0;
        traits->readDISPLAY();
        traits->setUndefinedScreenDetailsToDefaultScreen();

        gc = osg::GraphicsContext::createGraphicsContext(traits.get());
        if (!gc)
        {<!-- -->
            osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
            return 0;
        }

        x = 0;
        y = 0;
    }


    osgViewer::View* view = new osgViewer::View;
    view->getCamera()->setGraphicsContext(gc.get());
    view->getCamera()->setViewport(new osg::Viewport(x, y, width, height));
    //view->getCamera()->setProjectionMatrixAsPerspective(30.0, double(width) / double(height), 1.0, 1000.0);
    view->setCameraManipulator(new osgGA::TrackballManipulator);
    view->setSceneData(scenegraph);
    return view;
}

int main(int argc, char** argv)
{<!-- -->
    osg::ArgumentParser arguments( & amp;argc, argv);

    // construct the viewer.
    osgViewer::CompositeViewer viewer(arguments);


    // create the scene graph that contains osg::AutoTransform nodes, see about for implementation details
    osg::ref_ptr<osg::Node> scenegraph = createScene();

    unsigned int numViews = 1;
    while (arguments.read("-n",numViews)) {<!-- -->}

    bool windows = false;
    while (arguments.read("-w")) {<!-- --> windows = true; }

    if (numViews<=1)
    {<!-- -->
        osgViewer::View* view = new osgViewer::View;
        view->setUpViewAcrossAllScreens();
        view->setSceneData(scenegraph.get());
        view->setCameraManipulator(new osgGA::TrackballManipulator);
        view->addEventHandler( new osgViewer::StatsHandler );
        viewer.addView(view);
    }
    else
    {<!-- -->
        osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
        if (!wsi)
        {<!-- -->
            osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
            return 1;
        }

        unsigned int width, height;
        osg::GraphicsContext::ScreenIdentifier main_screen_id;

        main_screen_id.readDISPLAY();
        main_screen_id.setUndefinedScreenDetailsToDefaultScreen();
        wsi->getScreenResolution(main_screen_id, width, height);

        unsigned int x=0, y=0;
        while(arguments.read("--window", x, y, width, height)) {<!-- -->}

        osg::ref_ptr<osg::GraphicsContext> gc;
        if (!windows)
        {<!-- -->
            osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
            traits->x = x;
            traits->y = y;
            traits->width = width;
            traits->height = height;
            traits->windowDecoration = true;
            traits->doubleBuffer = true;
            traits->sharedContext = 0;
            traits->readDISPLAY();
            traits->setUndefinedScreenDetailsToDefaultScreen();

            gc = osg::GraphicsContext::createGraphicsContext(traits.get());
            if (!gc)
            {<!-- -->
                osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
                return 1;
            }
        }

        if (numViews==2)
        {<!-- -->
            viewer.addView(createView(scenegraph, gc, 0, 0, width/2, height));
            viewer.addView(createView(scenegraph, gc, width/2, 0, width/2, height));
        }
        else if (numViews==3)
        {<!-- -->
            viewer.addView(createView(scenegraph, gc, 0, 0, width/2, height/2));
            viewer.addView(createView(scenegraph, gc, width/2, 0, width/2, height/2));
            viewer.addView(createView(scenegraph, gc, 0, height/2, width, height/2));
        }
        else
        {<!-- -->
            viewer.addView(createView(scenegraph, gc, 0, 0, width/2, height/2));
            viewer.addView(createView(scenegraph, gc, width/2, 0, width/2, height/2));
            viewer.addView(createView(scenegraph, gc, 0, height/2, width/2, height/2));
            viewer.addView(createView(scenegraph, gc, width/2, height/2, width/2, height/2));
        }

        viewer.getView(0)->addEventHandler( new osgViewer::StatsHandler );

    }

    // run the viewers frame loop
    return viewer.run();
}

Calling command: osgautotransform_d.exe -n 3
Running result:
Calling command: osgautotransform_d.exe -n 4 -w
operation result: