WPF implements signature photo function

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Content of this article: WPF implements signature photo function
When you use WPF (Windows Presentation Foundation) technology to write a signature photography software, you need to use C# to handle the interface and camera operations. Here is a simple example showing how to create a WPF application to implement this functionality.

First, make sure you have Visual Studio and .NET Framework installed. Then, create a new WPF application project, which we will call “SignatureCaptureApp”.

In MainWindow.xaml, create an interface layout, including an area to display the camera preview, a signature area, and a button to take a photo and save the signature.

<Window x:Class="SignatureCaptureApp.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="Signature Capture App" Height="400" Width="600">
    <Grid>
        <Image Name="CameraPreview" Width="400" Height="300" Stretch="UniformToFill" Margin="10"/>
        <InkCanvas Name="SignatureCanvas" Width="400" Height="100" Margin="10"/>
        <Button Content="Take a photo and save your signature" Click="CaptureSignature_Click" HorizontalAlignment="Center" VerticalAlignment="Bottom" Margin="0,0,0,10"/>
    </Grid>
</Window>

In MainWindow.xaml.cs, add the logic for camera and signature capture.

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Ink;
using System.Windows.Media.Imaging;
using System.Windows.Media.Imaging;

namespace SignatureCaptureApp
{<!-- -->
    public partial class MainWindow : Window
    {<!-- -->
        private CameraCapture _cameraCapture;

        public MainWindow()
        {<!-- -->
            InitializeComponent();
            _cameraCapture = new CameraCapture(CameraPreview);
            _cameraCapture.InitializeCamera();
        }

        private void CaptureSignature_Click(object sender, RoutedEventArgs e)
        {<!-- -->
            // Photograph
            BitmapSource photo = _cameraCapture.CapturePhoto();

            //Save signature
            if (SignatureCanvas.Strokes.Count > 0 & amp; & amp; photo != null)
            {<!-- -->
                SaveSignatureAndPhoto(SignatureCanvas.Strokes, photo);
            }
        }

        private void SaveSignatureAndPhoto(StrokeCollection strokes, BitmapSource photo)
        {<!-- -->
            try
            {<!-- -->
                //Create a unique filename for the signature
                string signatureFileName = $"Signature_{<!-- -->DateTime.Now:yyyyMMddHHmmss}.png";
                string photoFileName = $"Photo_{<!-- -->DateTime.Now:yyyyMMddHHmmss}.jpg";

                // Get the folder path where signatures and photos are saved
                string saveFolderPath = Environment.GetFolderPath(Environment.SpecialFolder.MyPictures);

                //Create signature image file
                SaveSignatureToFile(strokes, Path.Combine(saveFolderPath, signatureFileName));

                //Create photo file
                SavePhotoToFile(photo, Path.Combine(saveFolderPath, photoFileName));
            }
            catch (Exception ex)
            {<!-- -->
                // Handle errors, such as displaying an error message box
                MessageBox.Show($"An error occurred while saving signatures and photos: {<!-- -->ex.Message}");
            }
        }

        private void SaveSignatureToFile(StrokeCollection strokes, string filePath)
        {<!-- -->
            //Create a RenderTargetBitmap for drawing signatures
            RenderTargetBitmap renderTargetBitmap = new RenderTargetBitmap(400, 100, 96, 96, PixelFormats.Default);
            renderTargetBitmap.Render(SignatureCanvas);

            //Create a PngBitmapEncoder to save the signature
            PngBitmapEncoder encoder = new PngBitmapEncoder();
            encoder.Frames.Add(BitmapFrame.Create(renderTargetBitmap));

            // Save signature to file
            using (FileStream fileStream = new FileStream(filePath, FileMode.Create))
            {<!-- -->
                encoder.Save(fileStream);
            }
        }

        private void SavePhotoToFile(BitmapSource photo, string filePath)
        {<!-- -->
            //Create a JpegBitmapEncoder to save the photo
            JpegBitmapEncoder encoder = new JpegBitmapEncoder();
            encoder.Frames.Add(BitmapFrame.Create(photo));

            // Save photo to file
            using (FileStream fileStream = new FileStream(filePath, FileMode.Create))
            {<!-- -->
                encoder.Save(fileStream);
            }
        }
    }
}

Generate a unique file name, and then get the folder path for saving (here, take the “My Pictures” folder as an example). Next, it uses RenderTargetBitmap to render the signature canvas into a bitmap, and then uses PngBitmapEncoder to save the signature. At the same time, JpegBitmapEncoder is also used to save photos taken by the camera.

Create the CameraCapture.cs class to handle camera operations. You need to use WPF’s MediaElement and System.Windows.Media.Imaging to implement camera preview and photo taking functions. A simplified example is provided here, actual application requires more processing and error handling.

When you need to initialize the camera and take pictures in a WPF application, you can use the MediaCapture class to achieve this. Here’s a more detailed example showing how to initialize the camera and take a picture:

using System;
using System.Windows.Controls;
using System.Windows.Media.Imaging;
using System.Windows.Media;
using System.Windows.Threading;
using System.Windows;
using System.IO;
using System.Threading.Tasks;
using Windows.Media.Capture;
using Windows.Media.MediaProperties;
using Windows.Storage;
using Windows.Storage.Streams;

namespace SignatureCaptureApp
{<!-- -->
    public class CameraCapture
    {<!-- -->
        private MediaElement _cameraPreview;
        private MediaCapture _mediaCapture;

        public CameraCapture(MediaElement cameraPreview)
        {<!-- -->
            _cameraPreview = cameraPreview;
        }

        public async void InitializeCamera()
        {<!-- -->
            try
            {<!-- -->
                //Initialize the MediaCapture object
                _mediaCapture = new MediaCapture();
                await _mediaCapture.InitializeAsync();

                // Display camera preview in MediaElement
                _cameraPreview.SetMediaPlayer(_mediaCapture);

                // Start camera preview
                await _mediaCapture.StartPreviewAsync();
            }
            catch (Exception ex)
            {<!-- -->
                // Handle errors, such as displaying an error message box
                MessageBox.Show($"An error occurred while initializing the camera: {<!-- -->ex.Message}");
            }
        }

        public async Task<BitmapSource> CapturePhoto()
        {<!-- -->
            try
            {<!-- -->
                // Create a temporary file to save the photo
                StorageFile photoFile = await ApplicationData.Current.TemporaryFolder.CreateFileAsync("TempPhoto.jpg", CreationCollisionOption.GenerateUniqueName);

                // Take a photo and save it to a temporary file
                ImageEncodingProperties imageProperties = ImageEncodingProperties.CreateJpeg();
                await _mediaCapture.CapturePhotoToStorageFileAsync(imageProperties, photoFile);

                //Read photo data from temporary file
                using (IRandomAccessStream photoStream = await photoFile.OpenReadAsync())
                {<!-- -->
                    //Create a BitmapDecoder to decode photo data
                    BitmapDecoder decoder = await BitmapDecoder.CreateAsync(photoStream);

                    // Decode the photo into a BitmapSource
                    SoftwareBitmap softwareBitmap = await decoder.GetSoftwareBitmapAsync();
                    SoftwareBitmap softwareBitmapBGR8 = SoftwareBitmap.Convert(softwareBitmap, BitmapPixelFormat.Bgra8, BitmapAlphaMode.Premultiplied);
                    BitmapSource photo = await ConvertToBitmapSource(softwareBitmapBGR8);

                    // Delete temporary files
                    await photoFile.DeleteAsync();

                    //return photos
                    return photo;
                }
            }
            catch (Exception ex)
            {<!-- -->
                // Handle errors, such as displaying an error message box
                MessageBox.Show($"An error occurred while taking pictures: {<!-- -->ex.Message}");
                return null;
            }
        }

        private async Task<BitmapSource> ConvertToBitmapSource(SoftwareBitmap softwareBitmap)
        {<!-- -->
            //Create a WriteableBitmap to save photo data
            WriteableBitmap bitmap = new WriteableBitmap(softwareBitmap.PixelWidth, softwareBitmap.PixelHeight);
            softwareBitmap.CopyToBuffer(bitmap.PixelBuffer);

            // Wait for the UI thread to be idle, then create a BitmapSource on the UI thread
            await Application.Current.Dispatcher.BeginInvoke(new Action(() =>
            {<!-- -->
                bitmap.Invalidate();
            }), DispatcherPriority.ApplicationIdle);

            return bitmap;
        }
    }
}

In the InitializeCamera method, we use the MediaCapture class to initialize the camera and display the camera preview in the MediaElement. In the CapturePhoto method, we use the CapturePhotoToStorageFileAsync method to take a photo and save the photo to a temporary file. We then use the BitmapDecoder class to decode the photo data and convert it into a BitmapSource object. Finally, we delete the temporary files and return the photos.

Please note that this code uses an asynchronous method, so you need to add the async keyword in front of the method and use the await keyword to wait for the asynchronous operation to complete. In addition, we also used SoftwareBitmap and WriteableBitmap to process photo data.

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