Integrating BEPUphysicsint physics engine into practice based on Unity

In the previous section, we explained the physical events of BEPUphysicsint in detail. This physics engine will generate collision events and non-collision events. Collision events are easy to understand. Non-collision events are such as: update event of physical Entity, activation/deactivation event of Entity, etc. This lesson will show you how to compile the BEPUphysicsint source […]

Design and implementation of medical physics experimental assessment system based on SSM

Get the source code at the end Development language: Java Java development tools: JDK1.8 Backend framework: SSM Front-end: developed using JSP technology Database: MySQL5.7 combined with Navicat management tool Server: Tomcat8.5 Development software: IDEA/Eclipse Is it a Maven project: Yes Table of Contents 1. Project Introduction 2. System functions 3. System project screenshots Student information […]

Special Topic in Computational Physics—-Random Walk Practical Combat

Special Topic in Computational Physics—-Random Walk Practical Combat Problem 1 Implement the 3D random walk fit line spinning Fitting function (no mathematical meaning) Parameters: 0.627, 3.336, 0.603, -3.234 The free path satisfies the uniform distribution within a certain range Taking the standard free path as the unit length, the statistical characteristics of uniform distribution can […]

Special Topic in Computational Physics—-Monte Carlo Integration Practice

Part one Monte Carlo integral calculation case import numpy as np import matplotlib.pyplot as plt import pandas as pd from scipy.stats import norm, kstest np.random.seed(0) def integrate(a,b,n=100): x = np.random.uniform(a,b,n) total = sum(np.exp(x)) return (b – a) * total / n Num = 10000 F = np.zeros(Num) for i in range(Num): result = integrate(0,1) F[i] […]

[Physics Application] Implementation of transient convection and diffusion based on FVM with matlab code

?About the author: A Matlab simulation developer who loves scientific research. He cultivates his mind and improves his technology simultaneously. For cooperation on MATLAB projects, please send a private message. Personal homepage: Matlab Research Studio Personal credo: Investigate things to gain knowledge. For more Matlab complete code and simulation customization content, click Intelligent optimization algorithm […]

2023.03.20P4710 “Physics” Flat throwing motion

Question portal: [Luogu] P4710 [Physics] Flat throwing motion Step 1: Pre-package cheese Here are the cheeses you need to know and understand: math: Trigonometric functions; physics: acceleration formula; Displacement formula; So if you don’t know the above cheese, then please continue reading below; if you already know the above cheese, then please skip to “Step […]

Physics {Frog Knife Saint-Quantum Physics}

Physics {Frog Knife Saint-Quantum Physics} Frog Knife Saint-Quantum Physics @LINK: https://www.bilibili.com/video/BV1Lc411F7FD/?spm_id_from=333.788 & amp;vd_source=807dcc8cd2c8358380a4de7f3242cf3f 1: Light Newton was a Christian but he was a heretic. What he wanted to explore all his life was (how to understand the world of God). For example, he believed that the manipulator behind gravity was God. 23 Discovered the relationship […]

The `Physics.Raycast()` method of Unity, ray detection

Article directory Overview parameter explanation formal parameter The first two variables can be replaced by Ray return value Overview When you use the Physics.Raycast() method in Unity, you are actually doing a ray detection to see if a ray intersects a collider in the scene. This can be used to implement many different functions, such […]

Multiphysics Simulation Chrono Terrain Model

For the convenience of reference, this article is a translation of the original website document. If there is any infringement, please contact me. Table of Contents flat terrain rigid terrain CRG Terrain Deformable SCM (Soil Contact Model) Granular terrain Terrain objects in Chrono::Vehicle must provide the following methods: Returns the terrain height of the point […]

2D physics in cocosCreator

Version: v3.4.0 Introduction cocosCreator has built-in 2D physics system and 3D physics system, and developers can configure the physics system through Project -> Project Settings -> Function Cut Related: This article only explains the 2D physical system and summarizes the problems encountered. There are two main functions of the physical system in cocosCreator: Built-in 2D […]