Use IO flow to complete the project actual fruit inventory system

The following content is summarized by me under the Maven project Requirements introduction Show main menu Let the program run wirelessly Load data Show inventory list Find specific inventory records by name Add inventory record View_removal_exit function implementation Persistent data/passivation: persistently store data in memory to hard disk IO stream package com.csdn.fruit.pojo; import lombok.AllArgsConstructor; import […]

Use serialization technology to save data and improve IO flow to complete the project actual fruit inventory system

The previous section is about using IO flow to complete the actual fruit inventory system project https://blog.csdn.net/m0_65152767/article/details/133999972?spm=1001.2014.3001.5501 package com.csdn.fruit.pojo; import lombok.AllArgsConstructor; import lombok.Data; import lombok.NoArgsConstructor; import java.io.Serializable; @Data @NoArgsConstructor @AllArgsConstructor public class Fruit implements Serializable { private String fname; private Integer price; private Integer fcount; private String remark; @Override public String toString() { return fname […]

Inventory microservice (inventory_srv)

6. Inventory microservice (inventory_srv) 1. Project initialization 1.1 Add configuration file host: ‘192.168.0.4’ port: 8848 namespace: ‘ba14206d-403f-4377-b7e7-70a3e8fa2bbf’ user: ‘nacos’ password: ‘nacos’ dataid: ‘inventory-srv.json’ group: ‘dev’ 1.2 Configuration file structure creation inventory-srv/config/config.go package config type MysqlConfig struct {<!– –> Host string `mapstructure:”host” json:”host”` Port int `mapstructure:”port” json:”port”` Name string `mapstructure:”db” json:”db”` User string `mapstructure:”user” json:”user”` Password […]

Redis+Lua solves inventory oversold

Inventory oversold means that when multiple users purchase at the same time, due to large concurrency or improper program design, the actual number of goods sold exceeds the inventory quantity, which causes a series of problems. Oversold Demonstration It checks whether the product inventory is sufficient by getting the value corresponding to goods:1001. If it […]

RPG Maker MV main menu and inventory effect display 2 (immortal sword item scene effect)

Scene effects of fairy sword items Fairy sword item scene character selection menu effect Shown in RMMV RMMV–Xianjian character menu UI production Main menu character status bar adjustment Item scene character status bar Fairy Sword Item Scene Character Selection Menu Effect In the original version of the game, you can see that the character does […]

[Opsive – ultimate inventory system] Item action

Original English text: https://opsive.com/support/documentation/ultimate-inventory-system/item-actions/ Item action (item action) introduction ==ITEM ACTIONS== Item action set Category item action set Project operation API Call Item Action directly from code, no UI required ITEM ACTIONS Item operations are used to perform operations on items in inventory. This should not be confused with the item object behavior, which is […]

[Opsive – ultimate inventory system] Build-in Item Actions

Original English text: https://opsive.com/support/documentation/ultimate-inventory-system/item-actions/built-in-item-actions/ Build-in Item Actions Introduction Simple project operation Debug Item Action Debug Item Object Action Drop Item Action Duplicate Item Action Move To Collection Item Action Remove Item Action Use Item Action Set Attribute Multi Item Action Project operations with panels Quantity Drop Item Action Assign Hotbar Item Action Item Action With […]

matinal: How does the SAP S/4 HANA system perform inventory management?

Overview SAP S4 uses HANA database, which essentially uses large memory and column storage to achieve fast data reading. In fact, the access efficiency should have declined. Regarding MM’s inventory management, in fact, the most common problems consultants encounter are purchase, sales, inventory age, and point-in-time inventory counting. In the past, when ECC faced massive […]

[Opsive – ultimate inventory system] Item stats

Original English text: https://opsive.com/support/documentation/ultimate-inventory-system/item/item-stats/ Item stats (item statistics) introduction ITEM STATS Collection of items or list of items Sum of Float and Int Character Statistics (Equipment) Weapon Statistics (Item Binding) Consumables Statistics (Project Operations) Other/custom ITEM STATS In many games, items can be equipped and/or used to affect character statistics and/or the weapons the character […]