Front-end development trends: WebAssembly, PWA and responsive design

Article directory WebAssembly: Beyond JavaScript performance Progressive Web Apps (PWA): Offline availability and better user experience Responsive design: adapts to multiple devices Summarize Further reading Welcome to the Java learning route column ~ Front-end development trends: WebAssembly, PWA and responsive design ☆* o(≧▽≦)o *☆Hi~I am IT·Chen Han ?Blog homepage: IT·Chen Han’s blog This series of […]

FFmpeg+WebAssembly

FFmpeg is a powerful command line tool for handling video, audio and other multimedia files and streams. It is any video developer’s utility for editing, transcoding, and remuxing virtually any format. It is developed in C and available for most platforms. FFmpeg is not just a command line tool, though. It is powered by the […]

Build FFmpeg WebAssembly version (= ffmpeg.wasm): Part.3 ffmpeg.wasm v0.1 – Transcoding avi to mp4

In this part you will learn: Build a library version of FFmpeg with optimized arguments. Interact with ffmpeg.wasm Manage Emscripten File System. Develop ffmpeg.wasm v0.1 with transcoding feature. Build a library version of FFmpeg with optimized arguments. In Part.3, our goal is to create a basic ffmpeg.wasm v0.1 to transcode avi to mp4. As we […]

WebAssembly: the byte encoding technology of the future

The author of this article is the front-end engineer of 360 Qiwu Group This article is a translation, and the original text has been slightly modified to fit the Chinese context. Original title: WebAssembly: byte-code of the future Original author: Joshua Nussbaum Original address: https://dev.to/joshnuss/webassembly-byte-code-of- the-future-402p Ever since Netscape introduced JavaScript, there have been some […]

webassembly003 ggml GGML Tensor Library part-4 implements neural network training on the browser side

code #include “ggml.h” #include <cmath> #include <cstdio> #include <cstdlib> #include <cassert> #include <random> #include “ggml.h” #include <stdio.h> #include <cstring> #include <vector> #include <random> #define MAX_NARGS 2 #if defined(__GNUC__) #pragma GCC diagnostic ignored “-Wdouble-promotion” #endif // // logging // #define GGML_DEBUG 0 #if (GGML_DEBUG >= 1) #define GGML_PRINT_DEBUG(…) printf(__VA_ARGS__) #else #define GGML_PRINT_DEBUG(…) #endif #if (GGML_DEBUG >= […]

Give Istio extensions flexible wings with WebAssembly

Sealos official account has been connected to GPT-4, completely free! Welcome to tease ? Author: cuisongliu. Sealos core maintainer, Kubernetes, Helm, Sealer, Openyurt and NVIDIA project commiter. Istio introduces the concept of WebAssembly extensions, allowing developers to extend the functionality of Istio by plugging custom WebAssembly modules into Istio’s Envoy proxy. This brings greater flexibility […]

WebAssembly compile ffmpeg

Compile ffmpeg Script build.sh export FFMPEG_PATH=./ffmpeg-snapshot/decoder_wasm/ffmpeg echo “Running Emscripten…” emcc -O1 ffmpeg_decode.c –pre-js decode.js \ -I ${FFMPEG_PATH}/include/ \ ${FFMPEG_PATH}/lib/libavcodec.a\ ${FFMPEG_PATH}/lib/libavutil.a\ ${FFMPEG_PATH}/lib/libswscale.a\ -o ffmpeg_decode.js \ -s EXPORTED_FUNCTIONS=_malloc,_free \ -s ALLOW_MEMORY_GROWTH=1 \ -s ASSERTIONS=1 \ -lworkerfs.js # -s EXPORTED_RUNTIME_METHODS=ccall,cwrap,allocate,UTF8ToString,intArrayFromString \ # -s ENVIRONMENT=web\ # -s MODULARIZE=1 \ # -s FORCE_FILESYSTEM=1 \ # -s RESERVED_FUNCTION_POINTERS \ # -s […]

Can WebAssembly replace Docker?

“If WebAssembly (Wasm) appeared a few years ago, Docker might not have appeared. Because it is a very powerful cross-platform technology that allows us to use different programming languages to write cross-platform applications. Docker’s original One of the motivations is to provide a cross-platform deployment and application method.” — Solomon Hykes (co-founder of Docker) Article […]