Blending of Three.js materials

Blending of Three.js materials // blending modes export type Blending = | type of NoBlending | type of NormalBlending | type of AdditiveBlending | type of SubtractiveBlending | typeof MultiplyBlending | typeof CustomBlending; // custom blending destination factors export type BlendingDstFactor = | type of ZeroFactor |typeofOneFactor | typeof SrcColorFactor | typeof OneMinusSrcColorFactor | typeof […]

RevitCreate extrusion, blending, and lofting under families and projects

Family: Ps. The ConvertToInternalUnits method in the function converts millimeter units into recit internal units. This conversion can be done by yourself. The code is not posted here. public static Element GetHostInstance(Document doc, CurveArrArray curveArrs, XYZ faceNormal, double start, double end, bool IsSolid = true) { Element element = null; #if Revit2018 element = doc.FamilyCreate.NewExtrusion(IsSolid, […]

WebGL implements transparent objects (alpha blending)

Table of Contents alpha mix How to implement alpha blending 1. Turn on the mixing function: 2. Specify the mixing function Mixed function gl.blendFunc() function specification Constants that can be assigned to src_factor and dst_factor Calculation formula of mixed color additive mixing Translucent triangles (LookAtBlendedTriangles.js) Example effect Sample code Translucent three-dimensional objects (BlendedCube.js) Example effect […]

Blending mode of css, text intelligent adaptation background, text intelligent adaptation background image, text hollow effect, difference mode, color filter mode, difference, screen, overlay, mix, blend, mode

Article directory Text intelligently adapts to the background (difference mode) Text intelligently adapts to the background image (difference mode) Text Hollow Effect (Screen Mode) Text and background overlay (overlay mode) Mix mode mix-blend-mode function table Mixed-mode taxonomy Text intelligently adapts to the background (difference mode) <div class=”main”> <span>Text intelligently adapts to the background</span> </div> .main […]

OpenGL clipping and blending

Window?, view?, clipping area Window?: Is it the display world? Viewport: It is a block rectangular area in the window to display graphics. It can be the same as the window, or can be called the window or the window. Only the graphics drawn in the viewing area can be displayed, if some part of […]

Direct3D 12 – Blending – Blending

Mixed operations typedef enum D3D12_BLEND_OP {<!– –> D3D12_BLEND_OP_ADD = 1, //Add source 1 and source 2. D3D12_BLEND_OP_SUBTRACT = 2, //subtract source 1 from source 2. D3D12_BLEND_OP_REV_SUBTRACT = 3, //subtract source 2 from source 1. D3D12_BLEND_OP_MIN = 4,//Find the minimum value of source 1 and source 2. D3D12_BLEND_OP_MAX = 5//Find the maximum value of source 1 […]

Computer Vision Project 1: Image Filtering and Blending Images

Computer Vision Project 1: Image Filtering and Hybrid Images Computer Vision Project 1: Image Filtering and Hybrid Images Experimental principle Image frequency, low frequency and high frequency image filtering filter Guassian filtering image fusion Purpose Experimental content Experimental procedure Experimental data and result analysis Experimental results Summary and experience Computer Vision Project 1: Image Filtering […]

Image Blending with Laplacian Pyramid

Requires: ? Write a program that takes as input two color images and a 2D mask image and produces a Laplacian pyramid of the two images blended. ? Create individual Laplacian pyramids for each image. ? ? Create a Gaussian pyramid of the two mask images (the input image and its complement). Multiply each image […]

< CSS tips: use of photoShop-like blending mode (mix-blend-mode / background-blend-mode) >

Article directory preface 1. Use `background-blend-mode` to realize arbitrary color assignment technology for pictures > HTML code > SCSS code 2. The Glitch Art style of the picture > HTML code > CSS code 3. Use `mix-blend-mode` to achieve light and shadow text effects > HTML code > CSS (scss) code 5. Use mixed mode […]

LearnOpenGL-Advanced OpenGL-3. Blending

I have just learned OpenGL and am self-study. There must be errors in the code and terminology in the article. Welcome to correct me The address of the project I wrote: https://github.com/liujianjie/LearnOpenGLProject Article directory mix a bit long introduction discard fragment mix Render translucent textures Example: Incorrect Blending Affected by Depth Buffer Test Draw correct […]