Reconstruct the physical Entity architecture to support more shapes

The previous section showed how to compile the BEPUphysicsint source code into your own project and how to integrate the physics engine and Unity graphics rendering. This section will re-adjust the design to separate the basic operations of physical entities from physical shapes, support more physical shapes, and support the synchronization of displacement and rotation […]

Use of CustomShapes/custom shapes, CustomCurves/custom curves, AnimateableData/data change animation

1. CustomShapes custom shape view 1.1 Resource map file therock.png 1.2 Create a custom shape view CustomShapesBootcamp.swift import SwiftUI /// triangle struct Triangle: Shape{ func path(in rect: CGRect) -> Path { Path { path in path.move(to: CGPoint(x: rect.midX, y: rect.minY)) path.addLine(to: CGPoint(x: rect.maxX, y: rect.maxY)) path.addLine(to: CGPoint(x: rect.minX, y: rect.maxY)) path.addLine(to: CGPoint(x: rect.midX, y: rect.minY)) […]

Geometric Shapes POJ – 3449 (Multiple polygons intersect)

Geometric Shapes POJ – 3449 Question link: https://vjudge.net/problem/POJ-3449 Question meaning: I will give you many pictures. Each picture has many shapes, including triangles (given the coordinates of three points), squares (given the coordinates of two diagonal points), rectangles (given the coordinates of three points), and line segments (given the coordinates of three points). Two point […]

Use of Android Shapes

Directory What is Shape? shape attribute subtag attribute corners (rounded corners) solid (fill color) gradient stroke padding size (size) special attribute rectangle (rectangle) oval (ellipse) line (line) ring (ring) shape usage What is Shape? In Android development, we can use shape to define various shapes, and we can also define some image resources. Compared with […]

Deep Learning–A `Concatenate` layer requires inputs with matching shapes except for the concatenation axis.

When using the Unet model, the input size is not a power of 2, and the following error will appear when upsampling: A `Concatenate` layer requires inputs with matching shapes except for the concatenation axis. Unet model Image quoted from https://doi.org/10.1016/j.aosl.2022.100322 The Unet model mainly consists of two parts, downsampling and upsampling. Each downsampling contains […]

TRT3-trt-basic – 3 dynamic shapes

1. Header file and build_model definition configuration file // tensorRT include #include <NvInfer.h> #include <NvInferRuntime.h> // cuda include #include <cuda_runtime.h> // system include #include <stdio.h> #include <math.h> #include <iostream> #include <fstream> // The ios library will be used later #include <vector> using namespace std; class TRTLogger : public nvinfer1::ILogger{ public: virtual void log(Severity severity, nvinfer1::AsciiChar […]

Design a unique game data from 18 shapes, 5 colors, and 3 dimensions whether to rotate or not

Rule Description: Only one tile appears only once, other tiles appear at least 2 times; You need to control the color, shape, and rotation that appear to control the difficulty Design ideas First define all shapes and colors According to the number of configured shapes and colors, form a graphics collection A (still graphics) According […]

Laminar flow predictions around random 2D shapes! Realization of Graph Neural Network Based on Flying Paddle

Project Background In recent years, the field of fast flow field prediction has been dominated by pixel-based Convolution Neural Networks (CNN). When CFD is coupled with a CNN-based neural network model, data from the grid must be interpolated on a Cartesian grid and then projected back to the grid. However, the inherent geometric representation of […]