UnityVR–Component 4–Ray/Raycast/Linecast/OverlapSphere

Directory Introduction to Ray/Raycast/Linecast//OverlapSphere Ray class Physics.Raycast method Application 1: Realize mouse click to emit rays and detect objects Application 2: Implement mouse click and drag objects Physics.Linecast and Physics.OverlapSphere Application 3: Trigger attack when entering range Introduction to Ray/Raycast/Linecast//OverlapSphere Ray (Ray class) is an infinitely long line emitted from a point in one direction […]

Network programming–realize echo server in pure overlapping IO mode

Write in front The overlapped IO model only introduces the Sender and receiver that perform overlapped IO, but the echo server has not been implemented using this model. Therefore, this article will implement an echo server based on the overlapped IO model on this basis. ioctlsocket The ioctlsocket function is used to create a socket […]

Network programming–overlapping IO model

Write in front The asynchronous notification IO model introduced in the article Asynchronous notification IO model belongs to the notification IO model, and the IO multiplexing described in the similar select implementation of IO multiplexing also belongs to the communication IO model. What is the notification IO model, that is, the IO is completed to […]

Greedy | 18 435. No overlapping intervals*

This article records the important concepts and notes in the process of brushing the questions. If there is any infringement, please contact to delete. Table of Contents 435. Non-overlapping intervals train of thought method 1 Method 2: Left Sort Contact: 452. Detonate Balloons with Minimum Number of Arrows 435. No overlapping interval Link to Links(opens […]

Calculate the overlapping area of two polygons (C++)

Calculate the overlapping area of two polygons (C++) Method One #include <iostream>//input and output #include <vector>//Dynamic number #include <cmath>//mathematical calculation #include <iomanip>//formatted output using namespace std; class Polygon {<!– –> public: Polygon(float* polygon, int vertex) : polygon(polygon), vertex(vertex) {<!– –>}; float* polygon; // coordinates in the form of [x, y, x, y, …., ] int […]

Algorithm Greedy 5 || 435. Non-overlapping intervals 763. Divide letter intervals 56. Merge intervals 738. Monotonically increasing numbers 968. Monitor binary trees

435. No overlapping interval It is very similar to 452. Exploding balloons with the least number of arrows. This question can be sorted on the left or on the right, and the ultimate goal is to make the intervals overlap as much as possible. 1. Sort by right, the right border of the first element […]

GPU Programming CUDA C++ Using Multiple Non-Default CUDA Streams Concurrently Overlapping Kernel Execution and Data Transfer

Explanation of abbreviations: H: Host host D: Device device (GPU) K: Kernel kernel function H2D: Host copies data to GPU KER: kernel function execution D2H: GPU copies data to host Theoretical speedup: Using a default CUDA stream: (time is: 1) Stream 0: H2D —> KER —> D2H Concurrent overlap using four non-default CUDA streams: (Time […]

GPU programming CUDA C++ uses non-default CUDA streams to overlap multiple kernel functions to execute concurrently in the GPU

Kernel function external parallelism (can be divided into 5 categories): 1. Parallelism between kernel function calculation and data transmission 2. Parallelism between host computing and data transfer 3. Parallelism between different data transfers 4. Parallelism between kernel function computing and host computing 5. Parallelism between different kernel functions The following code example is the fifth […]

Use Jetpack Compose Modifier to achieve profile picture overlapping effect

Using Jetpack Compose Modifier to achieve profile picture overlapping effect First come 2 pictures of the effect you want to achieve: I want to display profile pictures in an overlapping manner. It’s not a recent design trend, but it’s still classy in 2023. Main attributes: light blue, image size with margins pink, negative spacing between […]