Complete collection! The advantages and disadvantages of 15 Python editors, stop asking me “which editor to choose”!

Source: Python Programming Time This article introduces several Python IDEs and evaluates their pros and cons. Readers can refer to the Python IDE list listed in this article to choose the editor that suits them. There is no better way to write Python code than using an integrated development environment (IDE). Not only can they […]

css variable skinning solution

1. Specific implementation ideas of the plan 1.CSS global variables ? introduce ? https://www.w3school.com.cn/css/css3_variables.asp 2.Js (process variables into required data) 2. How to use CSS variables 1. Variable declaration 1.1 When declaring a variable, add two hyphens (–) in front of the variable name. h2{ /* Variable declaration */ –font-size: 14px; } /* CSS variable […]

mit 6.828 lab4-preemptive multitasking

Introduction The experiment is divided into three parts, partA: Implement multi-processor support, implement round-robin scheduling, and add basic process management system calls. partB: implements unix-like fork(), allowing the user process to create its own copy. partC: Implements support for inter-process communication, allows different processes to communicate and synchronize, and adds support for clock interrupts and […]

Multitasking thread pool copy system

//From file 1 #include “bmptool.h” struct siglelist *list_init() { slist list=malloc(sizeof(struct siglelist)); bzero(list->msg.path,1024); bzero(list->msg.up_path,1024); list->msg.size=0; list->next=NULL; return list; } int list_add_tail(char *newdata,const char *up_path,int size,struct siglelist *list) { node newnode=malloc(sizeof(struct siglelist)); slist p=list; while(p->next!=NULL) { p=p->next; } strcpy(newnode->msg.path,newdata); strcpy(newnode->msg.up_path,up_path); newnode->msg.size=size; p->next=newnode; newnode->next=NULL; return 0; } int list_show(struct siglelist *list) { struct siglelist *p=list->next; \t while(p->next!=NULL) […]

Concurrency control: context, interrupt masking, and atomic variables

1. Context and concurrency situations Execution flow: a piece of code that has a beginning and an end and is executed in an overall sequence, also called context. Application Programming: Task Context Kernel programming: Task context: five states can be blocked a. Application processes or threads run in user space b. The application process or […]

Measurement of multitasking performance of MakeCode graphics programming application on micro:bit

1. Brief description This article does not promote the equipment or software used in the testing. micro:bit is a microcomputer designed by the British Broadcasting and Television Corporation (BBC) for youth programming education and jointly developed by partners such as Microsoft, Samsung, ARM, and Lancaster University in the UK. It is currently launched in two […]

OpenCV: Object Masking

Today’s article will discuss and guide you through identifying objects in images and masking those objects using OpenCV. let’s start! HSV color scale Please take a moment to observe the images below. Each tile seems to be a different color, right? But here’s the interesting thing: if we think about it carefully, we can actually […]

SkinnedMeshRenderer for Unity

SkinnedMeshRenderer Skinned Mesh Filter Use SKinnedMeshRenderer for animated meshes and MeshRenderer for static meshes. The essence of SKinnedMeshRenderer is skinning. The so-called skinning is not the texture of the model, but the Mesh itself. Skinning means that the vertices in the Mesh are attached to the bones. It can be said that a Mesh with […]