It turns out that MyBatis-Plus autofill can still be played like this

The basic field naming of some tables in the project is not standardized and it is inconvenient to change them all at once. For example, the creation time has two names: createdAt and createAt. The corresponding class attributes also have Date and LocalDateTime. I saw that my colleagues used the auto-fill function of MyBatis-Plus and […]

Java reflection implements relational mapping to fill fields

Description of requirements In the entity class AttributeVO, name and value have a one-to-one relationship. Only a certain status value is stored in the database and needs to be converted into corresponding text when returned to the front end. For example: is_deleted 1: deleted 0: not deleted confirm_status 1: Confirmed 0: Not confirmed -1: Not […]

java easyexcel fills data based on excel template 2023

Fill data based on excel template, download it, and convert totals to uppercase tools 【See the effect first】 Template path Template styles Source file link, Java sharing share/Java sharehttps://gitee.com/jiaketao/share.git Final effect Stop talking nonsense and talk about code 1. POM depends mainly on easyexcel and poi <!–easyExcel–> <dependency> <groupId>com.alibaba</groupId> <artifactId>easyexcel</artifactId> <version>3.3.2</version> </dependency> <dependency> <groupId>com.alibaba</groupId> <artifactId>easyexcel-core</artifactId> […]

C++ New Classics | C++ Checking and Filling in Lapse (STL Standard Template Library)

Table of Contents 1. Overview of STL 1.Container (1) Sequential container (2) Associated containers (3) Unordered container (4) Commonly used containers (4.1) array array (4.2)vector (4.3) deque queue (4.4) stack stack (4.5) queue queue (4.6) list doubly linked list (4.7) forward_list one-way linked list (4.8) map and set (4.9) unordered_map and unordered_set, etc. (4.10) The […]

Android Gradle8.0 and above multi-channel writing and how to import packages for different channels, fill in the pits!

Table of Contents multi-channel writing Reference different packages for multiple channels There was a failure while populating the build operation queue: Could not stat file E:\xxxx\xxxx\xxxx\app\src\UAT\libsUAT\xxx-provider(?)-xx.aar After the recent upgrade to Gradle8.3 and the migration from Groovy to Kotlin, many writing methods have changed. I won’t go into details about the rest, but let’s focus […]

The Springboot+vue project is based on poi-tl to select the corresponding word document and dynamically fill in its content before downloading

1. Preparation of word document template 1. Prepare a word document that needs to be dynamically filled, and set the content that needs to be dynamically filled. 2. Place the prepared word template under a unified management directory 3. When there are many templates, in order to conveniently select a specific template, it is best […]

C# CodeFormer Inpainting face filling

Table of Contents introduce Effect Model information project code download Introduction github address: https://github.com/sczhou/CodeFormer [NeurIPS 2022] Towards Robust Blind Face Restoration with Codebook Lookup Transformer Effect Model information codeformer_inpainting.onnx Inputs ———————– name: input tensor: Float[1, 3, 512, 512] ————————————————– ————- Outputs ———————– name:output tensor: Float[1, 3, 512, 512] name:logits tensor: Float[1, 256, 512] name:onnx::Shape_1319 tensor: […]

AOP custom aspects to realize automatic filling processing of public fields

1.1 Problem Analysis Each table has fields such as creation time, creator, modification time, and modification person. Serial number Field name Meaning Data type 1 create_time Creation time datetime 2 create_user Creator id bigint 3 update_time Modification time datetime 4 update_user Modify person id bigint Manual assignment of values during operation is relatively redundant and […]

[Unity3D] Making a progress bar – making the image have both Filled (progress bar) and Sliced (nine-square grid) functions

using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; #if UNITY_2017_4 || UNITY_2018_2_OR_NEWER using UnityEngine.U2D; #endif using Sprites = UnityEngine.Sprites; #if UNITY_EDITOR using UnityEditor; // Custom Editor to order the variables in the Inspector similar to Image component [CustomEditor( typeof( SlicedFilledImage ) ), CanEditMultipleObjects] public class SlicedFilledImageEditor : Editor {<!– –> private SerializedProperty spriteProp, colorProp; private […]