Computational Geometry +2sat: 1020T3

http://cplusoj.com/d/senior/p/SS231019C We do this conversion Then 0/1 must choose one, and 2/3 must choose one. Then it becomes a 2sat problem If two triangles intersect, one can be selected and the other cannot be selected. One of the diagonal triangles is chosen and one is not chosen. One does not choose, one chooses The triangle […]

Use of PreferenceKey/preference key, GeometryPreferenceKey/geometry view preference key, ScrollViewOffsetPreferenceKey/scroll view offset preference key

1. Basic use of PreferenceKey preference key 1.1 Create a basic usage view of the preference key PreferenceKeyBootcamp.swift import SwiftUI /// Preferences/Preferences key struct PreferenceKeyBootcamp: View { @State private var text: String = “Hello, world!” var body: some View { NavigationView { VStack { SecondaryScreen(text: text) .navigationTitle(“Navigation Title”) } } .onPreferenceChange(CustomTitlePreferenceKey.self) { value in if […]

[Transfer] [Revit] Revit secondary development – reading CAD geometry and text based on teigha (providing source code, reference package and exception resolution)…

1. Download the 64-bit Teigha complete package: Link: https://pan.baidu.com/s/1KXW54YlkkWJZNQYhbc99kw Extraction code: 0505 2. Choose 64-bit VS platform architecture, .net version 4.0 or above: 3.dll must be referenced manually: (emphasis) static string dll = @”D:\Desktop\Rvt\bin\Debug\TD_Mgd.dll”;//Reference location Assembly a = Assembly.UnsafeLoadFrom(dll); 4. If the above precautions are not handled correctly, the following exception will occur:1. Not a […]

ScrollViewReader/Positioning scroll view, GeometryReader/Getting view update parameters, MultipleSheets/Multiple working views, Mask/Usage of five-star evaluation view

1. ScrollViewReader positions the scroll view 1.1 Implementation /// Position the scroll view struct ScrollViewReaderBootcamp: View { @State var scrollToIndex: Int = 0 @State var textFiledText: String = “” var body: some View { VStack { TextField(“Enter a # here…”, text: $textFiledText) .padding(.horizontal) .frame(height: 55) .border(Color.gray) .padding(.horizontal) .keyboardType(.numberPad) Button(“Scroll now”) { // add animation if […]

[SLAM] Front-end-Visual Odometer’s Antipolar Geometry

Article directory [SLAM] Front-end-Visual Odometer’s Antipolar Geometry 1. Epipolar geometry 2.Essential matrix and its solution 3. Homography matrix and its solution 3. Triangulation 4.Think 4.1 What are the degrees of freedom of the essential matrix? 4.2 The process of finding the essential matrix by direct method involves solving homogeneous linear equations. For solutions to homogeneous […]

UnityGeometry Shader implementation

https://www.cnblogs.com/jaffhan/p/7565178.html  Unity’s official documentation has less content about Geometry Shader. However, it is also because most Unity developers are oriented towards mobile platform development, so Geometry Shader, as a feature of DirectX 10, has not been widely used by developers. First of all, you need to know the difference between Geometry Shader, Vertex Shader and […]

poj2826 An Easy Problem?! (Computational Geometry)

portal ?Question meaning Two wooden blocks form a slot, given the two endpoints of the two wooden blocks Rainwater falls vertically. How much rainwater can be held in the trough? ?Thoughts Find situations where rainwater cannot be collected We let the higher point of the line segment be point s and the lower point be […]