Restore the scene – front-end recording user behavior technical solution

Click on the front-end Q above and follow the public account Reply to join the group and join the front-end Q technology exchange group 1. Problem background At present, in our projects, we usually use various tracking and monitoring to collect information about page visits, such as click tracking, PV tracking, etc. These tracking data […]

Restore the scene – front-end recording user behavior technical solution

Big factory technology advanced front-end Node advanced Click above for Programmer Growth Guide and follow the official account Reply 1, join the advanced Node communication group 1. Problem background At present, in our projects, we usually use various tracking and monitoring to collect information about page visits, such as click tracking, PV tracking, etc. These […]

Behavior-driven development (BDD) example based on Cucumber

This article introduces the basic use of Cucumber. Because Cucumber is a tool for BDD, you first need to figure out what BDD is. Before introducing BDD, let’s take a look at common software development methods. Common software development methods Process-oriented development (Procedural Development): Process-oriented development focuses on the realization of processes and functions rather […]

Behavior system for binding animation in unity

The main code logic is to create an action queue, remove the head of the queue when the animation ends, and execute subsequent events. public class Enemy : MonoBehaviour { public event Action E_AnimatorFin;//When the animation is finished playing public Action DefaultAction; //Default event public Dictionary<Action, string> EventAnimator= new();//Animation corresponding to Event public List<Action> Eventlist=new();//List […]

e.preventDefault() prevents default behavior

Typically, when you want to prevent the default behavior of an event, you use e.preventDefault(). Here are some common application scenarios: Form submission: When handling a form submission event, you can prevent the form’s default submission behavior by calling e.preventDefault() so that you can perform other actions or validate the form data before submitting. Link […]

Data Analysis-05-Determine key behaviors + score channel quality (including code and data)

Article directory 0. Get the data set 1. Project goals a. Short-term channel rating system b. Determination of key behaviors 2. Data reading 3. Indicator screening 4. Weight scoring 4.1. Consistency test 5. Results presentation 5.1. Judgment Dimension 0. Obtain data set Follow the public account: “AI Learning Planet“ Reply: Determine key behaviors to score […]

Implementing user behavior embedding points under the Flutter framework

Article directory Implementing user behavior embedding points under the Flutter framework buried point plan Use open source SDK to bury points Code burying point All buried points Client code – initialization Server code-data reception Implementing user behavior under the Flutter framework Buried point plan We focus on user behavior mainly to collect users’ usage of […]

Python develops and builds a pig behavior recognition system in breeding scenarios based on the lightweight convolutional neural network model GhostNet

The digitalization and intelligence of the breeding industry is a process that comprehensively applies digital technologies such as the Internet, Internet of Things, artificial intelligence, big data, cloud computing, and blockchain to improve breeding efficiency, improve product quality, and promote industrial upgrading. In this process, the digital intelligence of pig breeding can identify and manage […]

Mediator model Behavioral model 4

1.Definition The Mediator Pattern is used to reduce the complexity of communication between multiple objects and classes. This pattern provides an intermediary class that typically handles communication between different classes and supports loose coupling, making the code easier to maintain. The mediator model is a behavioral model. 2. Introduction Intent: Use a mediator object to […]