Image processing: Others – de-motion blur filter OpenCV v4.8.0

Previous tutorial: Removing out-of-focus blur filter Next tutorial: Anisotropic image segmentation using gradient structure tensors Original author Karpushin Vladislav Compatibility OpenCV >= 3.0 Goals In this tutorial you will learn What is PSF for motion blur images How to restore motion blur images Theory For information on degenerate image model theory and Wiener filtering theory, […]

Image processing: Others – Defocus deblurring filter OpenCV v4.8.0

Previous tutorial: Image segmentation using distance transform and watershed algorithm Next tutorial: Motion Blur Filter Original author Karpushin Vladislav Compatibility OpenCV >= 3.0 Goals In this tutorial you will learn What is an image degradation model? What is the PSF of an out-of-focus image? How to restore blurry images What is Wiener Filter (Wiener Filter) […]

C# PortraitModeFilter (character picture) background blur

Table of Contents Effect Model information project code download Effect Model information Inputs ———————– name:ImageTensor:0 tensor: UInt8[1, -1, -1, 3] ————————————————– ————- Outputs ———————– name:SemanticPredictions:0 tensor: Int64[1, -1, -1] ————————————————– ————- project VS2022 .net framework 4.8 OpenCvSharp 4.8 Microsoft.ML.OnnxRuntime 1.16.2 code Image zoom int oldwidth = image.Cols; int oldheight = image.Rows; int maxEdge = Math.Max(image.Rows, […]

Fine-tune TrOCR and train TrOCR to recognize curved and blurred text

Click “AI Park” above, follow the public account, and choose to “star” or “pin” Author: Sovit Rath Compiled by: ronghuaiyang Introduction This article fine-tunes the TrOCR model on curved and blurred text datasets, and analyzes the code and training results at each step. The TrOCR (Transformer based Optical Character Recognition) model is one of the […]

Canvas – the principle of implementing animation, zooming in and blurring, and processing pictures

Canvas – the principle of realizing animation, zooming in and blurring, and processing pictures requestAnimationFrame implements animation It is the key to realizing animation in canvas. Different from setTimeout and setInterval, it does not need to set the time interval. The monitor is 60hz. Redraw 60 times per second. Therefore, the optimal interval for the […]

[High Performance Computing] Opencl syntax and related concepts (4): Combined with opencv for image Gaussian blur processing

Directory Introduction to Gaussian Blur Main function: host side Device-side function: mywork.cl Comparison of renderings Introduction to Gaussian Blur Gaussian blur is a commonly used image processing technique used to reduce noise and details in images and achieve image smoothing. It is a convolution operation based on the Gaussian function, which achieves the blur effect […]

In vue3, special character verification of form form verification, mobile phone number, ID number, hundredth number & how to write route and router & two usages of setup & verification of blur and change in rules

In vue3, the special character verification of form form verification, mobile phone number, ID number, percentile number & the writing method of route and router&two usages of setup&blur of verification in rules and change 1. Writing method 1 index.vue <template> <div> <el-form ref=”formRef” :model=”formInline”> <el-form-item label=”Project name:” prop=”prjName” :rules=”[ { validator: validateCommonText, trigger: [‘blur’, ‘change’], […]

Android 12 lock screen, drop-down menu interface, blurred background

diff –git a/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/NotificationShadeDepthController.kt b/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/ NotificationShadeDepthController.kt old mode 100644 new mode 100755 index 46004db..2c95374 — a/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/NotificationShadeDepthController.kt + + + b/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/NotificationShadeDepthController.kt @@ -90,6 + 90,7 @@ class NotificationShadeDepthController @Inject constructor( private var prevTimestamp: Long = -1 private var prevShadeDirection = 0 private var prevShadeVelocity = 0f + private var should_blur: Boolean = false // Only for dumpsys […]