2.11. Customized graph fusion process and quantification pipeline

introduction Introduce how to customize the quantitative optimization process and how to manually call the optimization process code from typing import Callable, Iterable import torch import torchvision from ppq import (BaseGraph, QuantizationOptimizationPass, QuantizationOptimizationPipeline, QuantizationSetting, TargetPlatform, TorchExecutor) from ppq.api import ENABLE_CUDA_KERNEL from ppq.executor.torch import TorchExecutor from ppq.IR.quantize import QuantableOperation from ppq.IR.search import SearchableGraph from ppq.quantization.optim import […]

LoongArch five-stage pipeline implementation

On the basis of a single cycle, it is split into a five-level pipeline of fetching, decoding, executing, memory access, and writing back. mycpu_top.v `include “mycpu.h” module id_stage( inputclk, input reset, //allowin input es_allowin , output ds_allowin , //from fs input fs_to_ds_valid, input [`FS_TO_DS_BUS_WD -1:0] fs_to_ds_bus , //toes output ds_to_es_valid, output [`DS_TO_ES_BUS_WD -1:0] ds_to_es_bus , […]

FPGA-based pipeline divider

Directory Preface 1. Basic principles of divider 2. Pipeline divider programming 3. Simulation verification Summarize Foreword Hello, everyone! This is Xiao Rui. In this article, we will introduce the design of pipeline divider in FPGA. 1. Basic principles of divider Dividers are more complex than multipliers, and there are many implementation algorithms, such as restoring […]

LoongArch instruction set pipeline design

Simple version of the pipeline The overall idea of the assembly line-your own insights Divide the instruction execution into several stages (five-level pipeline – value acquisition, decoding, execution, memory access, write back), and each stage does its own thing (generates corresponding control signals and completes its own work). Due to the need for “piping”, the […]

OpenGL ESRendering pipeline

1 Foreword [Rendering pipeline] refers to the graphics rendering process, which involves many concepts, including primitives, fragments, rasterization, space, transformation, clipping, shaders, fragment testing, mixing, etc. The main process of the rendering pipeline is as follows: In order to facilitate readers’ understanding of the rendering pipeline, this article will first introduce the basic concepts of […]

[WorleyUtilities file under Unity HDRP rendering pipeline, “Hash” function]

Unity HDRP built-in file WorleyUtilities The WorleyUtilities file path is as follows: The file code is as follows Then translate it into ShaderLab: Archive: The WorleyUtilities file path is as follows: D:…\Library\PackageCache\[email protected]\Runtime\Lighting\VolumetricClouds\WorleyUtilities.hlsl The file code is as follows #ifndef WORLEY_UTILITIES_H #define WORLEY_UTILITIES_H // Implementation inspired from https://www.shadertoy.com/view/3dVXDc // Hash by David_Hoskins #defineUI0 1597334673U #defineUI1 3812015801U […]

Unity SRP pipeline [Lecture 1: Custom rendering pipeline]

Source: https://edu.uwa4d.com/lesson-detail/282/1308/0?isPreview=false Article directory source: Custom rendering pipeline Preliminary work Render pipeline assets Rendering pipeline example Formal rendering CommandBuffer Clear render target Culling draw Draw a collection Transparent and opaque objects are drawn separately Editor optimization Drawing a shader type not supported by SRP Using Unity’s ErrorShader to draw unsupported shaders Put the code used […]

redis protocol and asynchronous methods (redis network layer, pipeline, transactions, lua scripts, ACID features, publish and subscribe, hiredis realizes synchronous connections and asynchronous connections)

Article directory redis network layer redis pipeline redis transaction lua script ACID characteristic analysis redis publish and subscribe Use hiredis to synchronize connections hiredis implemented asynchronously redis network layer Here we only discuss the macro and direct aspects, that is, ignore other processes and only focus on the packet processing process. For redis connections, whichever […]

Oracle PL/SQL type (Type): index table, nested table, variable length array, pipelined pipeline

1. Oracle creates new employee table and department table.sql. Collection type 1. Oracle collection is a combination of elements of the same type. In the collection, a unique subscript is used to identify each element, much like Java’s List. 2. Common collection methods: Type Syntax Standard number of elements initial value .extend whether DB exists […]

One article illustrates Golang pipeline Channel

Before the release of Go, few languages provided support for concurrency primitives from the ground up. Most languages still support messaging methods that synchronize shared and memory access to CSP. The Go language is one of the first languages to incorporate CSP principles into its core. The memory access synchronization method is not bad, but […]