UnityGrid stroke method

【Unity】Grid stroke method This article introduces three stroke methods for the four-sided mesh of the model: including pure Shader method, mesh creation method and post-processing method. It is used to enhance the outline of the 3D model in the scene, making it more visually prominent and clear. This effect can be used to enhance objects, […]

Clinical intelligent diagnosis and treatment modeling of hemorrhagic stroke (updated)

Let’s talk about the data first. The follow-up serial number is the patient’s subsequent diagnosis number. Table 3 has the corresponding data. First, we need to organize the data. We need to sort out the indicators for each diagnosis (including the person information in Table 1 and the examinations in Table 2. Indicators and inspection […]

How to implement text stroke effect (Text Stroke) in CSS?

Gathering sand into a tower, making a little progress every day ? Column introduction ? Text Stroke effect (Text Stroke) ? Example ?Write at the end ? Column introduction Front-end Getting Started Tour: Exploring the Wonderful World of Web Development Welcome to the Front-End Getting Started Tour! If you are interested, you can subscribe to […]

UGUI Text stroke implementation

Reference link When the text map changes, the stroke calculation is incorrect. The stroke display will be abnormal and the thickness will be different. Modified code using UnityEngine; using UnityEngine.UI; using System.Collections.Generic; using System.Collections; /// <summary> /// Vertex expansion /// </summary> public class OutlineEx : BaseMeshEffect { private const string FONT_TEX_SIZE_NAME = “_FontTexSize”; private const […]

P1756 [NOI2009] Stroke

Portal Brief description of the question Given a bunch of line segments l_ili? and a radius rr. There is a graph (not necessarily connected) SS such that the distance d < rd

Compose: Talk about page performance optimization ideas from reorganization, and optimize a stroke

Author: Sunny Court Foreword: As more and more people use Compose to develop components or pages of projects, there are more and more feedbacks about components built using Compose, especially components with high reorganization frequency such as LazyColumn, so many people question the performance of Compose Too bad, is this really a Compose performance problem? […]

MATLAB | How to draw such a stroked scatterplot?

Preface to part.-1 I’m a little busy recently, maybe the updated content will be relatively simple, sorry, wow, today’s updated content: Part.0 Preface See gzhBYtools Research Notes (recommend you to take a look, there are many interesting graphs reproduced in R language!!) and made such a picture: It feels very interesting, but the author used […]

iOS development – pull down to refresh animation CAShapeLayer’s strokeStart and strokeEnd indicator animation effect

iOS development – pull down refresh animation CAShapeLayer’s strokeStart and strokeEnd refresh indicator effect In the previous development, the animation effect of the strokeStart and strokeEnd indicators of the pull-down refresh animation CAShapeLayer was realized 1. Effect picture 2. Basic animation The use of the CABasicAnimation class is the basic key frame animation. The so-called […]

Excerpts of Python making simulated keystrokes, pyautogui library and partial solutions to the problem that the library does not work in some windows (PyDirectInput library, winio driver-level simulation)

Article directory @[toc] 1. Use the pyautogui library 1. Install the pyautogui library 2. Import and use in py (1) Guide package (2) Basic mouse control (3) Basic keyboard control (4) Screen shot (5) Image location recognition 3. There are problems 2. Use the PyDirectInput library to solve the problem that some game windows do […]

Unity-Shader – 2D sprite stroke effect

foreword Today we will implement a simple 2D sprite map stroke effect, the effect picture is as follows: Preparation: First, we open unity to create a new scene, import a picture, and set the picture as a Sprite type, as shown in the figure: &emsp; &emsp; Implementation idea: The idea is actually very simple. You […]