First you need to know how to rotate 2D graphics. Achieve costume changes through 2D rotation maps, skinned mesh renderers and merged bones. The first is the association between the 2D rotation map and the skinning script, the changeAvator.Change() method in the code below. using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using […]
Tag: rotation
Application of C++ algorithm prefix sum: the principle, source code and test cases of the highest-scoring minimum rotation
Basic knowledge points involved in this article C++ algorithm: principles, source code and test cases of prefix sum, prefix product, prefix XOR including course videos Title Given an array nums, we can rotate it by a non-negative integer k, so that the array becomes [nums[k], nums[k + 1], … nums[nums.length – 1], nums [0], nums[1], […]
android pointer animation rotation
Record a simple animation Rendering: They are all implemented directly using the image resource FrameLayout layout. The layout is as follows: <LinearLayout xmlns:android=”http://schemas.android.com/apk/res/android” xmlns:app=”http://schemas.android.com/apk/res-auto” xmlns:tools=”http://schemas.android.com/tools” android:layout_width=”match_parent” android:layout_height=”match_parent” android:orientation=”vertical” > <TextView android:layout_width=”wrap_content” android:layout_height=”wrap_content” android:layout_marginStart=”22dp” android:layout_marginTop=”16dp” android:text=”Manager” android:textColor=”#010101″ android:textSize=”22sp” /> <FrameLayout android:layout_width=”match_parent” android:layout_height=”wrap_content” > <FrameLayout android:layout_width=”match_parent” android:layout_height=”wrap_content” android:layout_marginHorizontal=”22dp”> <ImageView android:layout_width=”match_parent” android:layout_height=”wrap_content” android:scaleType=”fitXY” /> <ImageView android:layout_width=”274dp” android:layout_height=”137dp” android:layout_marginTop=”34dp” […]
Image Processing: Contours – Creating bounding rotation boxes and ellipses for contours OpenCV v4.8.0
Previous tutorial: Creating bounding boxes and circles for outlines Next tutorial: Image moments Original author Ana Huamán Compatibility OpenCV >= 3.0 Goals In this tutorial you will learn how to Use the OpenCV function cv::minAreaRect Use the OpenCV function cv::fitEllipse Code C++ The tutorial code is shown below. You can also download it from here […]
Transformation matrix of points in 2D coordinate system (translation, scaling, rotation, miscut)
This article reprints the article of the same name written by Zhuo Bufan on Zhizhihu. I have run the code described in it and added some comments to make it easier to understand. 1. Translation In 2D space, we often need to translate a point to another position. Assume a point P in space, expressed […]
Control a game object’s rotation and camera zoom
Introduction This code is a Unity game development script, which is used to control the rotation of a game object and the zoom of the camera. Here are the main features of the code: Control the rotation of a game object: By pressing the Q and W keys, the user can choose to rotate the […]
c++ visual processing—functions of affine transformation and two-dimensional rotation transformation matrix
Affine transformationcv::warpAffine cv::warpAffine is a function in OpenCV used to perform affine transformation. An affine transformation is a linear transformation that can be used to perform operations such as translation, rotation, scaling, and shearing. The following is the basic usage of the cv::warpAffine function: cv::warpAffine(src, dst, M, dsize, flags, borderMode, borderValue); src: Input image. dst: […]
uCOSIII real-time operating system 5 task API (time slice rotation API scheduling)
Time slice rotation scheduling Time slice rotation method: mainly used for process scheduling in time-sharing systems. In order to implement round-robin scheduling, the system arranges all ready processes into the first process of a queue according to the first-in, first-out principle, and allows the CPU to run for a time slice. A time slice is […]
[Quadrotor] Simulate the translational and rotational dynamics of a quadrotor (Simulink simulation implementation)
Welcome to this blog Advantages of bloggers:Blog content should be as thoughtful and logical as possible for the convenience of readers. Motto:He who travels a hundred miles is half as good as ninety. The directory of this article is as follows: Table of Contents 1 Overview 2 Operation results 3 References 4 Matlab code, Simulink […]
YOLOV5 data enhancement has these! —You can also add your own data enhancement methods (cropping, translation, rotation, changing brightness, adding noise)
Table of Contents 1 rectangular (convert rectangle width to height in the same batch to speed up training, minimize redundant black edges, and reduce the amount of calculations.) 2 HSV transformation 3. Random rotation, translation, scaling, cropping, miscutting/non-vertical projection, perspective transformation (starting from 0) 3-1 spin 3-2 Translation (src is the picture on the left, […]