Get started quickly with VUE —vue project structure (api, assets, components, router, services, store, styles, views, App.vue, main.js)

vue project structure Structure display myapp/ ├── public/ # Public resource directory │ ├── index.html # Entry HTML file of the project │ └── favicon.ico # Website icon │ ├── src/ # Project source code directory │ ├── api/ # Define and manage the directory of modules or services that send requests to the backend […]

Cloud Computing Security: Cutting-Edge Strategies for Protecting Digital Assets

Article directory 1. Cloud computing security threats 1.1 Data breach 1.2 Identity authentication issues 1.3 Unpredictable cyber attacks 1.4 Concentrated attack 2. Cloud computing security best practices 2.1 Identity and Access Management (IAM) 2.2 Data encryption 2.3 Security audit and monitoring 2.4 Multi-factor authentication (MFA) 3. Security Automation 3.1 Infrastructure as Code (IaC) 3.2 Vulnerability […]

Android development assets directory

Android resource file classification: Android resource files can be roughly divided into two types: The first is the compilable resource file stored in the res directory: This resource file system will automatically generate the ID of the resource file in R.Java, so accessing this resource file is relatively simple, just pass R.XXX.ID; The second type […]

Red Team | Attack ideas for large-scale assets

1. Background I recently participated in an offensive and defensive drill, and the results were unsatisfactory due to insufficient preparation. Facts have proved that in this era of hand speed, there is no clear idea that can’t defeat others. I will reorganize and summarize it afterwards. In fact, there is nothing new. The general idea […]

Unity AssetBundle(1):Assets packaging and dependencies (Dependencies)

I have a little understanding of the AssetBundle dependency mechanism after Unity5.x, and created a project for verification github:GeWenL / AssetBundlePro AbScene.unity What are the resources? Some common types of Asset The assetbundle packaging command is BuildPipeline.BuildAssetBundles, and the format is: Quote: Improper handling of dependencies is an important cause of resource redundancy. My test […]

The method of python to realize the combing of fixed assets

1. Demand; Requirements: Realize the calculation and sorting of fixed assets in xxx 1. Inventory the assets, design different areas through the excel form, and count the assets in each area, which becomes a registration item 2. Subsequent formation of text report work, sorting out the content 3. It is necessary to calculate the overall […]

Shap-E: Generative AI Large Models for 3D Assets

OpenAI has just released Shap-E, a generative model for creating 3D assets based on text cues and images, capable of generating textured meshes and neural radiation fields, enabling a variety of 3D outputs. Recommendation: Use NSDT Designer to quickly build programmable 3D scenes. In this tutorial, we’ll walk you through setting up Shap-E on Google […]

Parse the json file of assets

Directory 1. Introduction to assets 2. Create a json file in the assets folder 3. Examples Renderings: Add dependencies: MainActivity: activity_main: AnalyzeJson: MyBean: 1. Introduction to assets Android’s assets directory is a folder used to store resource files inside the application. Unlike the res (resources) folder, files in the assets folder are not compressed into […]