Product management swiper setting and deletion implementation

<template> <el-card> <el-row :gutter=”20″ class=”header”> <el-col :span=”7″> <el-input placeholder=”Please enter the product name…” clearable v-model=”queryForm.query”></el-input> </el-col> <el-button type=”primary” :icon=”Search” @click=”initProductList”>Search</el-button> <el-button type=”primary” @click=”handleDialogValue()”>Add product</el-button> </el-row> <el-table :data=”tableData” stripe style=”width: 100%”> <el-table-column prop=”name” label=”Product Name” width=”200″ fixed/> <el-table-column prop=”image” label=”Product image” width=”150″ align=”center”> <template v-slot=”scope”> <img :src=”getServerUrl() + ‘/image/product/’ + scope.row.proPic” width=”80″ height=”80″/> </template> </el-table-column> <el-table-column […]

mybatis handles one-to-many, many-to-one, many-to-many relationships, annotations and xml file writing

Zero, Preface This article is used to study one-to-many, many-to-one, and many-to-many relationships between tables and objects. Two methods of xml file configuration and annotation configuration were studied Super complete~ The entities used for research are students, teachers, courses Note: The relationship between students and teachers should be many-to-many. This article uses many-to-one, that is, […]

Springboot2.x integrated lettuce connection redis cluster reports timeout exception Command timed out after 6 second(s)

Original/Zhu Jiqian Background: Recently, I was doing a stress test on a newly developed Springboot system. I found that when I first started the stress test, I could access data from the redis cluster normally. However, after a few minutes of pause, and then when I continued to use jmeter to perform the stress test, […]

Unity mobile game development: Addressables 4, resource version management

The resource version management we expect includes several aspects: Can be updated across versions,Can be rolled back to versions, and can dynamically modify the update address< /strong>. Version definition: The version number should be upgraded every time the game is updated. The client should theoretically have two version numbers: Frame Version (FrameVersion) and Resource Version […]

Spring transaction @EnableTransactionManagement

Foreword @EnableTransactionManagement is an annotation provided by the Spring framework to enable annotation-based transaction management. By using this annotation, you can enable Spring’s automatic management of transactions, allowing you to use the @Transactional annotation on methods to declare transactions. @EnableTransactionManagement mainly has the following two attributes: mode (default is AdviceMode.PROXY): Specifies the mode of the […]

Android performance optimization – startup optimization improved by 60%

Application startup speed The startup speed of an application can affect the user’s first experience. An application with a slow startup speed (perceptually) may cause the user to decrease the intention to open the app again, or uninstall and abandon the application. This article will optimize the application startup speed from two directions: 1. Visual […]

Flink SQL –Command line usage (02)

1. Window function: 1. Create table: — Create kafka table CREATE TABLE bid ( bidtime TIMESTAMP(3), price DECIMAL(10, 2) , item STRING, WATERMARK FOR bidtime AS bidtime ) WITH ( ‘connector’ = ‘kafka’, ‘topic’ = ‘bid’, — the topic of the data ‘properties.bootstrap.servers’ = ‘master:9092,node1:9092,node2:9092’, — broker list ‘properties.group.id’ = ‘testGroup’, — consumer group ‘scan.startup.mode’ […]

Android Practice Manual-Will ViewBinding cause memory leaks?

Click to jump=>100 examples of Unity3D special effects Click to jump=>Case project actual source code Click to jump=>Game Script-Assisted Automation Click to jump=>Android Control Complete Manual Click to jump=>Scratch programming case Click to jump=>Full series of soft exams About the author Focus onAndroid/Unity and various game development skills, andVarious resource sharing (websites, tools, materials, source […]

A comprehensive summary of new string manipulation methods in JS+ES6, a total of forty-seven methods

Let me introduce to you how to operate strings. Most of what you know and don’t know is here! The classification may be a little wrong, please forgive me! Added 1.concat() Splicing strings can concatenate two or more strings let str = “hello” let str1 = “str” console.log(“hello”.concat(str1)) //hello str console.log(str.concat(str1)) //hello str 2.padStart(total length, […]