3D twin scene SDK: Viwer twin world

The NSDT editor provides full-process tools for 3D scene construction, scene effect design, scene service release, etc. Its scene editor supports asset management, lighting settings, skeletal animation and other functions; it is committed to assisting small and medium-sized enterprises and individuals with insufficient resources to quickly develop digital twins. Scenarios to help enterprises improve productivity, […]

osg implements a custom plug-in to read model files in custom formats into the scene

Table of Contents 1 Introduction 2. Preliminary knowledge 3. Tools and raw materials 4. Code implementation 1. Preface osg provides many plug-ins to read model files into scenes. These plug-ins support about 70 formats and types of files. However, in reality, files are of various types. osg cannot cover all types of files. When osg […]

RPG Maker MV main menu and inventory effect display 2 (immortal sword item scene effect)

Scene effects of fairy sword items Fairy sword item scene character selection menu effect Shown in RMMV RMMV–Xianjian character menu UI production Main menu character status bar adjustment Item scene character status bar Fairy Sword Item Scene Character Selection Menu Effect In the original version of the game, you can see that the character does […]

Focal Sparse Conv reproduction process (nuScenes data set)

1. Basic environmental requirements Graphics card: 4090 &2080ti CUDA=11.3 python=3.8 (not important, either python3.7 or python3.9 will work) torch=1.10.1 + cu113 torchvision=0.11.2 + cu113 spconv=2.1.21 2. Related documents All relevant installation files are placed here Link: https://pan.baidu.com/s/11VfyxUkq_rfHUMcgzeZzOQ?pwd=6666 3. Environment setup 1. Configure the CenterPoint environment of Focals Conv (1) Create a virtual environment (no installation […]

Babylon Native headless rendering of 3D scenes

When we say rendering, we’re usually talking about an application rendering at 60fps, whether it’s a game or another application that uses the GPU. However, in other scenarios we might want to use the GPU to run processes that don’t display anything at all, such as processing video, manipulating images, or rendering 3D assets, perhaps […]

[Wandering with canvas (15)] threejs fundamentals series 1-scene graph

Sample code is hosted at: http://www.github.com/dashnowords/blogs Blog Park Address: “Big History Lives in the Big Front End” Original Blog Directory Huawei Cloud Community Address: [The front-end monster-fighting upgrade guide you want] Directory Original address: https://threejsfundamentals.org/threejs/lessons/threejs-scenegraph.html Author’s note: Keep the original English words for different keywords, which will be easier to understand. There are many embedded […]

Unity C# uses SceneController and ISaveable system to implement item memory management when converting Scene

Foreword Introduction to classes: SceneControllerManager: Used to turn on and off the Scene and whether to make the SceneActive to achieve conversion between different Scenes. SceneSave: SceneData used to store each Scene that should be stored and read All data that should be stored/read can be put into it GameObjectSave A Dictionary whose Key is […]

Unity Assetbundle Scene packaging and loading

https://blog.csdn.net/qq_15697801/article/details/80003488 Pack using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; using UnityEditor; using UnityEngine; public class AssetBundleTest : MonoBehaviour { [MenuItem(“Custom Editor/AssetBundle/Bundle Scene”)] static void CreateSceneALL() { //Clear the cache Caching.CleanCache(); List<BundleData> strmes = GetSelectionFile(“.unity”); Debug.Log(strmes.Count); if (strmes.Count <= 0) return; string Path=string.Empty; string filepath = PlayerPrefs.GetString(“Path”); foreach (var item in strmes) { //Method to get the […]

How to run OpenSCENARIO scenes in Carla?

Author | Li Manman 1990 Editor | A long journey Click the Card below to follow the “Heart of Autonomous Driving” public account ADAS giant volume of dry information is now available Click to enter→Heart of Autonomous Driving [Simulation Test] Technical Exchange Group This article is for academic sharing only. If there is any infringement, […]

iOS development Swift-16-App life cycle-AppDelegate and SceneDelegate

AppDelegate: import UIKit import CoreData //Contains some life cycle functions (hook functions) of the App, as well as other functions (such as push) @main class AppDelegate: UIResponder, UIApplicationDelegate { func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { // Override point for customization after application launch. print(“App starts”) return true } // MARK: […]